In augmented reality, the virtual elements are inserted into the user's world from certain references.
Interactions are quick and easy. In augmented reality the three-dimensionality immerses around the user, ie the 3D world appears in normal reality.
With augmented reality it is possible to imagine a football match inside a stadium, visualizing the player statistics on top of the images of those same players.
A target image is required to trigger augmented reality. Through the camera of a smartphone (already with the augmented reality application installed) and directed to the target image, augmented reality is projected. No special glasses are needed to view augmented reality.
To reproduce augmented reality requires a device that allows you to interpret and create a virtual object, a smartphone for example.
Using augmented reality software and through the device's camera (smartphone or tablet), the real image is combined with one or more inserted virtual objects and can be
be 2D or 3D, videos, etc.
Augmented reality originated from labels. Barcodes could no longer carry the amount of information they needed. Two-dimensional codes made it possible for virtual objects to be projected into a movie. Augmented reality is the combination of two-dimensional code in one software.
Also known as hybrid reality, mixed reality combines real and virtual worlds in environments and promotes visualizations that allow the coexistence of physical and digital objects and can interact in real time with each other.
Mixed reality also combines the best aspects of the other two realities: virtual and augmented. It allows the user to see the real world (as in augmented reality) while viewing virtual objects (as in virtual reality), enabling the user to manipulate and interact with these elements.
The concept of mixed reality is recent, emerged in 1994. It was defined by Paul Milgram and Fumio Kishino and its application was only possible
thanks to the development of the other two predecessor realities.